Thursday, December 12, 2019

Addiction to Computer Gaming-Free-Samples-Myassignmenthelp.com

Question: Discuss about the Addiction to Computer Gaming. Answer: Introduction The recent innovation and development are coming across in the field of entertainment and gaming zone. The children are getting attracted towards the new game and its associated technology. They are becoming addicted to the computer game playing which is the major concern for the parents. Putting of restriction on playing the computer games by the parents makes the children emotionally disturbed. The depression and aggressiveness are the major outcome of restriction. The stealing of video games is the basic activity performed by them. The games provide the world of fantasy to the children. The game playing is dominating the childrens minds. The anxiety of children keeps them addicted to the world of games. The computer game makes the diagnosable disorder in the youth. Major problem is to handle the situation of the growing children. The purpose of this paper is to focus on defining the addiction to the game, measuring the symptoms in children of addiction, reasons of becoming childre n addict towards the computer game. Problem statement: The problem is to focus on managing the diagnosable disorder of becoming a computer game addiction. It helps in measuring the symptoms of addicting towards game addiction. The focus should be given to the risk encountered in the game addictive. The research on the computer gaming addiction helps in encountering the information related to the addiction to the computer games, how children get attracted towards the game zone, and steps which should be taken to resolve the issues which exist with the childs addiction. Description The physical and the mental health of the youth get affected through the paying of games on the computer system. The fantasy world gets created for the youth in the gaming zone towards which they get attracted and works on achieving the final target of the game. The success of achieving the target fill them to play more and more games and the failure can result addicted to the alcohols and drugs. The percentage of youth is increasing for the game playing at the rapid rate. The countermeasures should be taken to put restriction on the game playing without disturbing their emotions which are attached with the game (Sepehr, 2005). The harsh treatment can negatively affect the growth of the youth. The school, college, and university should not provide the facility of gaming zone for the growing children because they take the privilege and waste their crucial time of studies in playing the games. From the research, it is found that the children are getting addicted to the cartoon characte rs and start behaving in the same manner in their daily routine activities. The concern of the parents have been placed from all over the world for the solution to convenience their children that playing the computer games are harmful for their mental and physical growth (Poon, 2012). The gift of video game to the children is equivalent to give drugs as the gift. The children start living in the world of fantasy. They start omitting the hurdles of the real life (Vollmer, 2014). The most important step is to judge the child that he is addicted to the computer game or not. There are certain parameters which help in the diagnosis of the addiction to the world of fantasy are categorised as student restriction in performing the school curriculum activities, they are not committed to perform their best in studies or sports activity, start omitting to go and enjoy social parties and invitations, spending their leisure time in playing computer games only, changes encountered in the sleeping habits, start omitting the outdoor sports activities, limited communication with elders and friends, and non-stop playing of computer games The computer games do not only makes children addicted it can do its magic to any person of any age. It is not limited to a certain group of people (Wang, 2011). The growth in the world of computer game technology makes the male and female of all age groups to enjoy and spend their leisure time in playing activities which they can spend with their family members. The people get attracted towards the computer games because it empowers the psychological thinking of the person by creating the world of dreams to which they get attracted and does not want to come out of their world of dreams (Weinstein, 2010). The games are divided into certain levels which sets target for the player. The player spend their crucial time in completing worthless target which does not going to give them anything. The successful completion of the tasks gives the player a satisfying feeling and the negative result of the game may take the person towards addiction of drugs and alcohols because he gets disturbed by not achieving his world of dreams. Playing in computer leaves a negative impact on the persons participating in the gaming. The person to person interaction is decreasing due to the excessive use of computers games in the daily routine activities. The person likes to prefer loneliness so that they can actively play the games without any disturbance. The outdoor activities are completely blocked by the growing students. The grades and the performance in the educational activities are decreasing at a very high speed due to the loss of interest in studies. The student gives priority to the playing of games on the system not to their curricular activities (Arifin, 2015). The dedication of the adults towards their jobs is decreasing since the power of concentration is lowering down because of the addiction to the computer games. The students are not completing their homework on time and start looking for the unfair means of cheating to complete their work. The job seekers are not getting enthusiastic to develop their career plan and the courses which they can take for improving their skills and talents to get a good job. From the survey, it has been concluded that lots of money people wasted in playing of computer games. The studen ts are spending their tuition or school fees in enjoying the world of game zone. The inclusion of computer games in the environment of a family creating the picture of tension because face to face interactions of the family members are decreasing. The family members prefer isolated from the other members of the family so that they can give their family time to the world of their imagination (Kuss, 2012). The loss of a job is the serious consequences of the gaming world for the family because it makes hard to earn day to day livelihood for the family. Negligence to the health hygiene will result in the loss of physical health of the addicted person (Lee, 2012). Recommendation The problem of addiction to the world of computer games can be resolved by bringing change in the day to day activity schedule of the person. It is recommended that The health treatment should be provided to the addicted person so as to improve his physical and mental health. The psychologist should refer to provide individual therapy. The communication session should be made with the addicted person for diverting his mind from the computer games. The family members should provide him some responsibility to be completed within the particular period of time so that his mind get towards the completion of the target set by the family members not of the computer games. The outing program should be arranged with the family members so that it brings the feeling of refreshment among them and helps in increasing the face to face interaction between them, which creates the feeling of love, bonding, togetherness, and dependencies which is helpful in overcoming the problem of loneliness and isolation (Ahmad, 2013). The friends and family should share their time and daily routine activities with the addicted person The efforts should be made to build the self-confidence in giving his best in the curricular activities of school and offices which is lost due to addiction of computer games. The team building phenomenon should be applied to bring back the lost confidence of the patient (Ahn, 2014). Once he gets back his confidence than he is all set for giving his best in the daily curricular activities. Books are the best friends of the person because they help us to give real life experience and the solution to resolve their hurdles of life. The books give information about the reality and provide confidence to face a worse situation of the life with courage and enthusiasm. Conclusion: It is concluded that the growth in the world of computer game technology makes the male and female of all age groups to enjoy and spend their leisure time in playing activities which they can spend with their family members. It is the serious issue for the parents because it is related to the growth of their child both physically and mentally. The dedication of the adults towards their jobs is decreasing since the power of concentration is lowering down because of the addiction to the computer games. This paper helps in providing various solutions to the problem of game addiction, which will be successful in resolving the concerned issue such as individual therapy program by the psychological expert, books, friendly environment, and others. From the survey, it has been concluded that lots of money people wasted in playing of computer games. The students are spending their tuition or school fees in enjoying the world of game zone. This is the serious issues which should be given consi deration. The outing program should be arranged with the family members so that it brings the feeling of refreshment among them. References: Ahmad, U. (2013). Video game addiction. Retrieved https://bada.hb.se/bitstream/2320/12478/1/2013MAGI01.pdf Ahn, J. (2014). Computer game addiction. Retrieved https://andrewd.ces.clemson.edu/courses/cpsc414/spring07/chp/team3.pdf Arifin, F. (2015). Gaming addiction research paper. Retrieved https://www.academia.edu/9690855/GAMING_ADDICTION_RESEARCH_PAPER Kuss, D. (2012). Video game addiction: Past, present, and future. Retrieved https://www.researchgate.net/publication/232708792_Video_Game_Addiction_Past_Present_and_Future Lee, E. (2012). A case study of internet game addiction. Retrieved https://www.tandfonline.com/doi/abs/10.3109/10884602.2011.616609 Poon, A. (2012). Computer game addiction and emotional dependence. Retrieved https://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1260context=theses Sepehr, S. (2005). Online video game addiction: A review and the information system research agenda. Retrievedhttps://pdfs.semanticscholar.org/2438/f642dc7be774a226d66eabac87256d450989.pdf Vollmer, C. (2014). Computer game addiction in adolescents and its relationship to chronotype and personality. Retrieved https://journals.sagepub.com/doi/abs/10.1177/2158244013518054 Wang, L. (2011). Online game addiction among university student. Retrieved https://www.diva-portal.org/smash/get/diva2:602320/FULLTEXT01.pdf Weinstein, A. (2010). Computer and video game addiction- A comparison between game user and non-game user. Retrieved https://www.sfu.ca/cmns/courses/2011/325/class/13zachary/3_final_project/Misc_files/Computer%20and%20Video%20Game%20Addiction%20%20Weinstein.pdf

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